Another video game, another opportunity to ask “Who’s the tank?” Protect the Rook appears like a mélange of video game types– a scoop of rogue-like, a handful of tower defense, a dash of RPG, and there you have it. The video game is a port from an established PC title, and the designers did a good job with the Change version.
Let’s start with the whole graphics/audio/gameplay things, shall we? The visuals are a bit cartoonish, however well rendered. The game looks great in handheld mode and on the TV/larger screen when docked. The elements which need to stand apart and hold the gamer’s focus get a much better level of detail, and the background aspects are kept to a more subtle visual level.
The soundscape is not quite too done as the visuals, but I found it simple to neglect. In other words, it does its task of setting the state of mind without overshadowing the gameplay. Protect the Rook likewise prevented the audio synthetic pas of either having lame dialogue reading or basic mumbles (which can get extremely irritating). To communicate the information of the backstory (in addition to some bad person trash-talk) you get subtitles and an image of the individual delivering the discussion. This has actually the added benefit of letting the player take in the story at their own speed. A lot of games with spoken story components will provide the discussion and be done with it. This means you can’t go back and replay a little bit of discussion you missed since a word was unclear, the gamer got sidetracked, or there was some random background sound like the clothes dryer buzzer going off, a foghorn, or maybe Wile E. Coyote playing with his newest acquisition from ACME. (Among these takes place to me on a regular basis– I’ll leave it to you to guess which one.)
At the start of the video game, you get the typical tutorial to familiarize you with the basics of walking around the board, picking a target, and so on. What it inexplicably excludes is that the Rook you are so keen on safeguarding is an unit which can move and attack too. The tutorial is likewise a bit weak in the location of the upgrade process, specifically the contraptions (additional defensive towers, buffs, etc). There are ability trees for the heroes and for the contraptions. These are uncomplicated enough, however the information bubble has a bad routine of covering the system you’re taking a look at. This is a minor inconvenience; the remainder of the process is simple to utilize.
Mentioning upgrades, you will require 3 kinds of loot to purchase them: gold, ability points, and gems. As you win fights, you get gold and skill points easily enough. The gems are a bit harder to come by. It is no surprise that the best enhancements can only be acquired utilizing gems, so get utilized to replaying rounds to get enough of the common buffs to be in a position to get the really excellent toys.
While we’re on the subject of replaying and updating, let’s review those devices. There are things like ice traps which activate damage when the enemy enter their square, long variety towers which deal a little damage, short variety towers which deal greater damage, and temporary guards for all of your team. The video game lets the gamer personalize which buffs you want in the device selection. Utilizing gold to upgrade them is important. Equally essential is utilizing what you have in your gizmo deck. Each choice will reveal you the number of times you can use it during a level. If you have three of something, you can play them at any point (throughout your turn) in the level. The gizmos, like the heroes, have a health/hit point count so the enemy can destroy your defense tower. Once a contraption is destroyed, it’s opted for the duration of the level. Once you begin a new level, the gizmos reset. Use these well right from the start; they become specifically handy when you face the one in charge round.
One criticism I will level is that the game might use a control for the cam angle; often it feels a bit more like playing Where’s Waldo. Can you spot the Sorceress in the screenshot listed below?
She is alive and on the board. No? Follow the little red arrow– she’s concealing among 3 of the seahorses. You can simply see the corner of her statistics icon. If we could turn the board view even 90 degrees, she would be easy to spot so the gamer can take in the situation a little more readily.
Safeguard the Rook is an excellent strategy/tactics video game with procedurally produced levels. The field of battle looks like a chess board, but it is 9 x 9. The board is populated with your heroes, the Rook, and some barricades (squares through which you can’t pass, however neither can the opponent).
Prior to each round begins, the video game will show you some of the entry points the enemy will utilize so you can best position your group and set up any devices you have. The video game takes turns: first, you get to go (one hero at a time), then the opponent goes (one NPC at a time). If one of your heroes passes away during a round, the game will let you restore that hero at the end of the round. The catch is twofold– you can just get back one hero (if you lost two, hard noogies; you still just get one back), and the hero you restore just gets 4 health (so they can pass away faster next round).
While the litany of upgrades, enthusiasts, and enhancements is a bit on the long side, the level/round replay isn’t so bad. Because each opponent type follows various rules for going after your group (opt for the closest vs. choose the most far-off vs. opt for the rook, etc), the way you move around will supply a special playthrough each time. Some of the discussion is a bit cheesy, and the “Magister” looks a bit like the odd little critter in purple from He-Man, but the video game is in fact respectable. There is excellent value for the cash in replayability.