Review: Eiyuden Chronicle: Rising (Nintendo Switch)

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If Eiyuden Chronicle: Increasing proves anything, it’s that there’s something to be said for spunk. This action experience video game from 505 Games acts as a precursor to the forthcoming, Kickstarter-funded Eiyuden Chronicle: Hundred Heroes. Although little like the video game it’s setting up, Increasing handles to stand quite well on its own (provided you want to be patient with it).

When it’s released in 2023, Eiyuden Chronicle: Hundred Heroes will provide turn-based JRPG gameplay normal of the Suikoden franchise from developers Yoshitaka Murayama (Suikoden I and II), and Junko Kawano (Suikoden I and IV). Eiyuden Chronicle: Increasing is not that. This is a 2D action platformer with some town-building components that presents you to the Hundred Heroes tradition and a few of its characters, however otherwise does its own thing.

That thing mostly focuses around CJ, a young treasure hunter out to go far for herself and get rich while doing so. Her motivations do dig a bit deeper than that, we come to learn, but it’s her personality that engages the player. She’s a fun, perky character who manages to be a go-getter without being bothersome– a composing technique lots of game designers have not mastered.

CJ is rapidly joined by Garoo– a skilled treasure-hunting kangaroo (Suikoden fans know to anticipate plenty of anthropomorphic characters)– and, eventually, Isha. The latter is the mayor of New Naveah, having been thrust into the function after the real mayor, her father, disappears. Their adventures center around the Runebarrows– a catacomb of ruins discovered beneath New Naveah after an enormous earthquake. The pledge of riches buried in the Runebarrows draws lots of treasure-hunters to the town, so Isha profits from that to bring back New Haveah’s economy.

Isha’s system may benefit the town, but it may not be for the player. In order to access the Runebarrows, explorers either have to pay an inflated fee or total quests gotten from the townsfolk; I’ll let you think which route the gamer is required to take. Completing missions makes CJ stamps, which she needs to collect to progress. Fine, except many of these quests are quite dull. They’re often as goofy as running one screen over to inform an NPC a product is ended up. Typically, the fetch quests are fulfilled prior to they’re even appointed. If only real life could work that way every now and then.

This wouldn’t be an issue except there are a lot of quests to complete; as soon as you have actually filled up your stamp card, you’re provided a larger one. I expect you might skip some of these missions, but considering the rewards for completing them (much better products, weapon/armor upgrades, new alternatives at the shops), you ‘d be crazy to do so. As an outcome, you’re going to spend a lot of time in Eiyuden Chronicle: Increasing simply running around in circles.

That’s regrettable since the actual explorative gameplay is quite tight. The controls are basic and very responsive, with each character getting a basic attack, special ability, and special relocation. CJ, for instance, attacks with Y. Hitting ZR causes her to dart forward or backwards to prevent opponents. Double tapping the dive button (B) enables her to double dive. Garoo, on the other hand, is much slower than CJ, but more powerful. He has no double jump, but hitting ZL enables him to momentarily obstruct attacks, and holding X down provides him a more effective strike.

These capabilities progress as the game progresses, however the default attack is the primary technique. Although you eventually have access to 3 playable characters, you manage one at a time, calling them up using their attack button. This makes character swapping simple, as their main attack is likewise the button you use to switch to them. Chaining attacks is very easy and supplies some clever mechanics for employer battles. One at first troublesome early employer was quickly overcome once I recognized I might stun it by using Garoo to show its attacks and after that changing to CJ to rapidly reach and harm the monster. Putting this all together versus the late bosses was incredible fun.

Even when checking out, nevertheless, there is quite a bit of repeating. You’ll need to return to each environment many times to fulfill the requirements needed to advance, so the scenery will get old. Worse, stumbling upon previously beaten managers needs you to beat them again. You might believe leveling up would alleviate this process, however the one in charges typically get brand-new tricks, too. The result is that exploration can become a task when you currently have that stamp card to fill.

Fight, the good news is, is responsive and crisp. It helps that the environments in which you’re fighting are rather lovely. The Runebarrows and other locations are lively and vibrant, making them a pleasure to explore (a minimum of initially).

The video game requires a lot of back and forth, however the developers made it extremely simple to zip between locations after you have actually opened them. There are likewise various save points to aid in your experiences. You’ll require them not only to renew health, but likewise to clear out your satchel. Unfortunately, you can only bring so many products simultaneously, so you’ll typically require to retreat outside a “dungeon” to empty your bag. Having done so, you can zip straight back to your last save marker.

Sadly, right when you begin to master the complicated chain attacks and dodges required to beat the harder employers, the game ends. The whole thing can be completed in around 15 hours. That’s fair for $15, however the game is too heavily packed with the basic stuff. If the designers had spent simply the very first quarter holding our hand and quicker sent us out on our own, Eiyuden Chronicle: Rising would’ve supplied a more rewarding experience. Instead, we’re left at the end thinking, “Wait, I was simply entering this!”

For what it is, though, and for what it costs, Eiyuden Chronicle: Rising is an enjoyable, perky game that comes off like a lite variation of Sakuna: Of Rice and Ruin– more focus on the ruin, less on the rice. I’m uncertain this was the right way to set up Eiyuden Chronicle: Hundred Heroes, but I had a good time with Rising nonetheless.

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